Ok so this is my sketchbook so far. At the moment i have established a rough backing story and where the level i am creating will be set. Essentially it will be set underground with tunnels leading to buildings on the surface. I want the level to consist of 3 main parts. A section where the people underground would live, a sewer system that they use to get around to the tunnels they built up to the surface and then i am thinking a library would be a rather nice and relevant setting for the surface part of the level. I am currently looking into the art direction i would like to follow. I have very dim lights, open space within the living area but obviously plenty of thin small areas around the sewer system with plenty of cover and shadows (as it is a game level after all) The library will be battered about a bit with book shelfs tipped over. I would like to make it raining on the surface part as i think it will give it a nice touch.
Images that i have looked out for art direction and textures so far can be found HERE They are all under the date April 18th.
At the moment i am also trying to establish the space in which the player will navigate. This can be seen in the images below. This and the art direction at the moment are where i am focusing.
Comments?
Friday
FMP so far. . .
Posted by Liam Parkinson at 11:21 am 1 comments
Labels: final major project
Sunday
tumblr
ok i finally got one :D
http://parkinsonliam.tumblr.com/
Posted by Liam Parkinson at 11:59 pm 0 comments
Monday
Adobe Cards
Awesome, i played with this for ages
Adobe Cards
Posted by Liam Parkinson at 11:29 pm 0 comments
Friday
Character
Ok so here is a couple of renders of my character and the scene, any thoughts?
Part way through i decided to drop the light beam picking up dust particles. Although visually it is really nice it increases the rendering times by a significant amount so i decided i will use it on some large renders for the boards and do the animation without it. Although i do really like the light beam :(
Posted by Liam Parkinson at 12:49 pm 0 comments
Labels: personal develop
Thursday
Saturday
D&AD Brief
Just to inform people there is a separate blog for the D&AD brief. Sam decided it would be a good idea to have a joint blog so we can both post work we have done and give each other feedback while we are not at college. find the link below.
Solar
Posted by Liam Parkinson at 4:32 pm 0 comments
Labels: solar
Wednesday
insertsilence
Insertsilence.com seems to be a very website but i think its awesome. I really do not have a clue how this was made. I sometimes am able to get my head around how atleast part of things work but this has me really well stumped. For that reason i really enjoy this site. I am not going to say to much as this is the site i am using for my presentation...
Insert Silence
Posted by Liam Parkinson at 9:10 am 2 comments
Labels: personal develop
ZCam
This is so cool. I think of it like a mega updated version of that playstation eyecam thing. the camera monitors your finger tips to see how you want to interact with the current interface. Click the link to take a closer look, its even being used for a boxing game by the looks of it, could this rival the wii? seeing as you dont need a controller i think if a gaming platform introduced this it may just do that...
Read
Posted by Liam Parkinson at 12:22 am 2 comments
Labels: personal develop
Sunday
Surface
Ok its something i should have put up ages ago but something stopped me, i don't know what because this seems like it will be absolutely awesome in the long run.
MS Surface uses a very cool and by the looks of things simple touch interface. The interface is even that simple that to add music to your zune all you do is stick it on the table and drag them to the actual device. It all seems rather ingenious assuming the get it to work. It will bring a new element of interface design once this technology starts to develop. People may no longer have to worry about explaining interfaces or making them simple. You could in theory start to go crazy because as long as the basic gestures remain you cannot really lose.
On another note i actually liked the site as well. Visually it is appealing to me, its a simple interface and i would be shocked if anyone could get lost. Granted it uses flash which not everyone will have, but in there defense anyone i imagine who would be taking a interest in technology like this wouldn't have such a old machine that it would be without something as everyday as flash now is.
Posted by Liam Parkinson at 11:47 pm 0 comments
Labels: personal develop
Friday
BD Recruitment
This is a site i have been looking at to find out what sort of thing the industry is looking for within creatives etc.. thought it may be worth a look for anyone that needs it.
BD Recruitment
Posted by Liam Parkinson at 2:54 pm 0 comments
Labels: personal develop